Life after corona and the rapid digitisation of human experiences

Carlos Velasco, Marianna Obrist

The current situation with the coronavirus is having an impact on almost every aspect of our everyday lives, including something we find particularly intriguing: the acceleration toward digital experiences.

In light of measures like physical distancing and national lockdowns, many of us are now moving various aspects of our lives to digital environments, much faster than we even thought possible. Our work life is suddenly online, some of us are eating remotely, and others are even partying more often digitally.

More intriguingly, perhaps, is the fact that even experiences that we initially viewed as being far from digitisation, such us mourning a loved one, dinner parties, tourism or work conferences, are now taking place in digital environments, and sometimes even including augmented and virtual reality.  

But what does this accelerated change of human experiences mean for a time beyond the coronavirus? What will it mean for the development of future technology? How can we start reimagining human experiences in the context of an accelerated digital human-technology integration?

Participate in our quick Menti survey: See what others are doing online these days, and share three words describing your online life right now  

From offline to digital realities

Since the advent of digital technologies, we have witnessed an increase in the digitisation of human experiences. We have moved from purely offline and real experiences to a sort of mixed reality where both offline and digital worlds merge seamlessly in our everyday lives.

It is now common for many of us to have a smartphone, computer or tablet with us and to use it in multiple everyday life activities. Everything from navigating a city (Google Maps), through finding businesses (Yelp), to stargazing (SkyView), are now facilitated and augmented with digital technology.

Indeed, it has become common for many to connect and share experiences via social media, to interact with others remotely, and to use the internet to better understand, and interact with, the world around us.

Changing the balance from real to mixed reality

Importantly, though, the process of digitisation of human experiences has been, in recent years, only in its early stages. However, the pandemic appears to be changing the game entirely. Even if it does not always ‘feel’ perfectly right, many of us are now studying, working, dancing, partying, enjoying art, travelling, and much more, from our homes via digital interfaces.

The planned digitalisation of many businesses, education institutions and non-profit organisations has been accelerated. The same process that was going to take place in months or even years is now happening in a matter of weeks. This represents an interesting paradigm shift. The current pandemic is removing barriers associated with the habitual use of digital technologies.

Many of us have been reluctant to do certain things online, perhaps because of the lack of sensory cues (it does not feel as ‘real’) that are often present in offline situations, but the current situation demonstrates that, even if it feels different, it is possible, and it will happen.

This acceleration may however also leave many businesses, individuals and communities behind who are not ready for a digital transition. While the service industry will manage the transition and cope for the time being, the same does not necessarily apply to others, such as the construction industry.

We see increased advances in robotics research and remote 3D printing technologies developed for challenging tasks, including space exploration. While this could make a difference in the future and transform the construction industry, the technologies are not fully ready to be deployed, at least not in the same accelerated form as we see in other aspects of our lives.

What’s next?

Eventually, digital technologies will transform our human experiences, but what lasting effects will come from the accelerated digitisation? That remains to be seen, but we do know that upcoming technologies will allow us to integrate technology into our lives in an even more seamless manner and we will see an increased human-computer symbiosis.

Indeed, researchers are making important advances in line with the digitisation of human experiences involving the human senses (sight, hearing, touch, taste, smell, and taste, among others), that is, the means through which we acquire information about the world around us. Perhaps unsurprisingly, several initiatives in the field of human-computer interaction (HCI) have already focused on developing novel devices, interfaces and systems that aim to facilitate remote dining, digital taste and smell experiences, and much more.

In the future, we will not only see and hear in digital environments, but also touch, taste and smell. In fact, the possibilities are endless.

With the lack of real-world sensory inputs being one of the key problems of digital environments, HCI researchers are working towards developing novel sensory-enabling technologies that emulate the real world, (e.g. simulated walks on Mars). They are also working to create even more hyperreal experiences (that is, experiences that would not be possible otherwise in the real world), such as experiencing dark matter through different senses.

Looking even further into the future, the digitisation of human experiences is not only about using technology, but also integrating it in us, our bodies, in order to augment our human experiences.

The danger of ‘programmable’ human experiences

Considering all this, including the digital acceleration we are seeing right now, it is worth reflecting on their effects and implications. For starters, the same concerns we are debating more and more in public spheres, also apply here. These include privacy, security, universal vs. exclusive access to technology, increased predictability, and controllability.

The fact that experiences are more digitised also mean that they can, in a way, be ‘programmed’.

Although people are active participants in the creation of experiences rather than passive receivers of digital inputs, being able to program digital environments and interactions means more controllability of what we are exposed to and the consequences of how we behave in these environments.

Hence, we believe, that it is important to make sure we all know who is behind digital experiences, their target audience and what rationale is used to deliver a given experience, be it through audio-visual or other sensory information. Transparency will become more important than ever.

All in all, it is reasonable to assert that we are witnessing an accelerated digitisation of human experiences. We are yet to understand its long-term impacts on our society as a whole. In the meantime, we need to prepare for a brave (and rapidly more digitised) new world.


Bernard, Z. & Bastone, N. (2020, March 13). Dinner parties in the age of coronavirus. Retrieved from https://www.theinformation.com/articles/dinner-parties-in-the-age-of-coronavirus?shared=f8b4332425a7fac1

Bond, S. (2020, March 17). Internet traffic surges as companies and schools send people home https://www.npr.org/2020/03/17/817154787/internet-traffic-surges-as-companies-and-schools-send-people-home?t=1584637032370

Matthews, K. (2019, October 18). 5 ways in which construction robotics is disrupting the industry. Retrieved from https://www.therobotreport.com/construction-robotics-changing-industry/

Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems, 77(12), 1321-1329.

Mueller, F., Lopes, P., Strohmeier, P., Ju, W., Seim, C., Weigel, M., Nanayakkara, S., Obrist, M., Li, Z., Delfa, J., Nishida, J., Gerber, E.M., Svanaes, D., Grudin, J., Greuter, S., Kunze, K., Erickson, T., Greenspan, S., Inami, M., Marshall, J., Reiterer, H., Wolf, K., Meyer, J., Schiphorst, T., Wang, D., and Maes, P. (2020). Next Steps in Human-Computer Integration. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). ACM, New York, NY, USA (to appear).

Nagesh, A. (2020, March 17). Coronavirus: US funerals move to live-streaming. Retrieved from https://www.bbc.com/news/world-us-canada-51935266

Petit, O., Velasco, C., & Spence, C. (2019). Digital sensory marketing: Integrating new technologies into multisensory online experience. Journal of Interactive Marketing, 45, 42-61.

Purdy, L. (2020, March 17). Online choir spreads joy and togetherness during coronavirus outbreak. Retrieved from https://www.positive.news/lifestyle/arts/online-choir-spreads-joy-and-togetherness-during-coronavirus-outbreak/

Roose, K. (2020, March 17). The coronavirus crisis is showing us how to live online. Retrieved from https://www.nytimes.com/2020/03/17/technology/coronavirus-how-to-live-online.html

Velasco, C., Obrist, M., Petit, O., & Spence, C. (2018). Multisensory technology for flavor augmentation: A mini review. Frontiers in Psychology, 9:26.

Published 2. April 2020

You can also see all news here.